#pragma once

#include "../Action.h"

namespace ai
{
    /*
    class TrainerAction : public Action {
    public:
        TrainerAction(PlayerbotAI* ai) : Action(ai, "trainer") {}

    public:
        virtual bool Execute(Event event);

    private:
        typedef void (TrainerAction::*TrainerSpellAction)(uint32, TrainerSpell const*, std::ostringstream& msg);
        void List(Creature* creature, TrainerSpellAction action, SpellIds& spells);
        void Learn(uint32 cost, TrainerSpell const* tSpell, std::ostringstream& msg);
        void TellHeader(Creature* creature);
        void TellFooter(uint32 totalCost);
    };
    */
}